Imagine standing inside someone鈥檚 intestines or blood stream and helping the body battle bacteria as they flow towards you. It鈥檚 life sciences students at the University of Glasgow learn about the human body 鈥 and it鈥檚 much more memorable than reading about it in a textbook or on a flat screen.
At the University of Leeds, medical students are learning to by meeting virtual patients in virtual consultation rooms, while dental students use that recreate the sense of touch. Researchers there are also investigating ways in which virtual reality can be used to before their first operations.
Campus resource: Immersive tech in teaching and learning - first steps into the metaverse
During my time in the UK government, I learned the hard way just how fraught the politics of higher education funding can be. But that hasn鈥檛 dimmed my belief that universities are one of the UK鈥檚 crown jewels. For all the frustrations that come with the bureaucracy and limited resources inherent in university life, especially during periods of economic restraint, I鈥檝e always been impressed with the creativity and drive of the educators and researchers I鈥檝e met.
It may seem an odd comparison, but I鈥檝e found a similar outlook among engineers and product developers in my five years at Meta. Obstacles and restraints aren鈥檛 seen as roadblocks but as problems to be solved. Challenging perceived wisdom is encouraged. Dreaming up big ideas, even hopelessly outlandish ones, is the first step in making progress happen.
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Despite my years in the somewhat more cynical environment of Westminster, some of that optimism has rubbed off on me. And one of the things I鈥檓 most optimistic about is the potential for new technologies to transform education for the better.
There鈥檚 a legitimate debate raging about how to integrate online learning into university programmes in the post-pandemic era. Right now, the reality of blended learning is that too often 鈥渢heory鈥 is delivered via videoconferencing and 鈥減ractice鈥 in person. But as many universities around the world are demonstrating, metaverse technologies can flip that on its head, immersing students in practical experiences that are often more suited to virtual reality than the teaching of theory. That鈥檚 especially true for those that would be dangerous, impossible, counterproductive or expensive in real life 鈥 to borrow Stanford academic Jeremy Bailenson鈥檚 DICE acronym.
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The metaverse is the next evolution of the internet 鈥 a more immersive, interactive and 3D experience than the flat screens we use today. It spans a range of technologies, including virtual reality (VR) headsets, augmented reality (AR) glasses that will one day project computer-generated images on to the world around you, and mixed reality (MR) experiences that blend both physical and virtual environments (Meta鈥檚 next-generation MR headset, Quest 3, is being launched later this year).
These technologies make you feel like you are right there with another person or in another place 鈥 a quality that makes them particularly suitable for education. For most of us, learning is social. We learn from and with others. It鈥檚 about interaction and discussion as much as it is about absorbing facts.
If the metaverse promises more engaging ways of learning, advances in generative AI can deliver personalisation for students and more efficient working practices for educators. It will become possible to quickly and easily personalise curriculum materials. By analysing large amounts of data and finding patterns, AI could offer teachers not only detailed information about students鈥 learning styles, abilities and progress, but also suggestions for how to tailor teaching methods to students鈥 individual needs.
Educators will also be able to use AI for outsourcing administrative tasks. In time, and with careful training, AI could accurately evaluate essays, tests and other assignments, reducing human error and potential bias in grading.
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These technologies are complementary. Generative AI will be a crucial ingredient for building immersive educational experiences. Using AI, a teacher with little coding experience could design a virtual environment to deliver a specific lesson to a specific student. And every student could have their own virtual personal tutor, working with a real-life teacher to provide additional support. Staffordshire University, for example, has recently launched an AI-powered 鈥渄igital coach鈥 that can provide students with 24-hour support.
Although the technology is new and the research base is still emerging, the early evidence is promising. Studies have found that VR can improve comprehension, knowledge retention, student engagement, attention span and motivation. According to a 2021 by PwC, 40聽per cent of VR learners are more confident in applying what they鈥檝e been taught, and they are 150聽per cent more engaged during classes. A聽 by the and the , meanwhile, found that 77聽per cent of educators believe these technologies ignite curiosity and improve engagement.
For these technologies to truly transform higher education, we need to get them into the hands of academics and educators, and we need a much bigger body of research in order to understand exactly how and why they can be deployed to best effect. But the potential is enormous.
Sir Nick Clegg is president of global affairs at Meta.
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